The class says that the spells come from the Duskblade list, however, there are no 0th level spells and only 2 touch spells on that list. Has there. Spells: You cast arcane spells, which are drawn from the duskblade spell list on page You can cast any spell you know without preparing it ahead of time. This page contains the homebrew class spell list for the Duskblade class. For the full SRD spell list, please see the class description.

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In addition, he receives bonus spells per day if he has a high Charisma score see Table: Reveals invisible creatures or objects. As a swift action, he can expend a number of points from his arcane pool equal to the level duskblwde the selected spell, creating a spell slot dedicated to the selected spell.

Index of Spells by Class – Duskblade

Extreme Leap — 5 ranks of jump, you can use swift action to get 10 feet bonus on a 10 foot or greater horizontal jump. Most familiars are kind of weak, and there are just as many penalties to losing one as there are benefits to gaining one. Sidestep MH28 — There are too many prereqs. Every Duskblade should have one of these in their non-casting hand. Also, your damage goes down. Cancels magical spells and effects. Dispel one magical effect on touched subject. Monday, 4th December, Results 1 to 9 of 9.

Fly, Swift – See invisibility. Also, the class skill list is pretty slim, so if you want to invest in cross-class, it can be costly.

Barbarian — Get pounce in 1 level or in 2 levels various bonuses. You may want it high for Arcane Disciple, a feat that can expand your spell list, but other than that it needs little to no advancement.


Level 1 spell, adds up to 5d6 damage in a pretty good elemental type to your swings. However, melee builds are far superior.

The main reason to go to level 4 besides spells. Can give you more than just info on monsters, but also info on all the gods in the game. Not recommended as anything more than a short dip. If the absorbed spell was a divine spell, the duskblade casts it as if it were an arcane spell. Orb deals 1d3 acid damage. These bonuses do not function if the weapon is wielded by anyone other than the duskblade.

As a 1-level dip, you get a LOT of things, but investing further gives up more caster levels.

Check with your DM if there are psionics in the setting. Vampiric Touch – Pretty much the only good straight damage spell in 2nd, 3rd, or 4th levels.

The Duskblade is no different. I would take this at a higher level when it will be crucial to hit with a nova power attack.

SRD – Duskblade Spell List

Hope you found the rest of the info useful. Your speed increases by 30 ft. Highly recommended as it can provide you with better combat for investing in utility and information that come easily to you anyway. However, Duskblade excel at damage, so the best feats are focused on improving this shet.

Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round. Duzkblade can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that spell level. It could be worth it to have more consistent damage.


Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted. Swift Invisibility — For in-combat use, this is probably more functional than regular invisibility as far as the Duskblade is concerned.

Duskblade (Magus archetype, full write-up)

However, with long range, a touch attack, no save and no SR, it is practically a sure thing against anything not resistant to acid. Whip — A whip is a pretty crappy weapon, to be honest. Strength — Very important score, allows you to hit things in melee and deal more damage, but mostly ensures you hit things.

I recommend taking a 16 and using your knowledge skills in combination with a high INT score to bolster your utility and damage via Knowledge Devotion see below. Also by level 3, you can cast one spell as if you were a Wizard per day.

Duskblade – Class – D&D Tools

Doubles normal weapons threat range. A duskblade is proficient with all simple and martial weapons. This also affects skill points and bonus spells. Martial Study ToB31 — A decent situational feat if used well in the build, as it gives you a class skill from the discipline permanentlyand any maneuver you have the IL to support.

However, it does cost a level. The time now is Join Date Sep Posts 1, This is basically better Swashbuckler. Such a bad Feat, big trap. This spell would be excellent if duskblafe for one thing — the target must be humanoid. Originally Posted by Technik4.

You have few skill points, but many spells.